A collection of selected projects from the Cinema 4D Accent course. Throughout the course, we worked on animation, texturing, lighting, materials, rigging, dynamics and rendering in Cinema 4D and Redshift. Modeling was primarily done by EJ Hassenfratz, with all other work done by yours truly.
A futuristic animation exploring drone motion and atmospheric lighting. I handled animation, texturing, and lighting, working with models provided by School of Motion. The focus was on creating a cinematic look through lighting, materials, and controlled camera movement.
A CG product shot for a headphone commercial. This project focused on creating realistic plastic and leather materials. Models and animation were provided by School of Motion.
A stylized landscape featuring the School of Motion logo embedded in a procedural field. This project focuses on efficiently cloning large amounts of geometry using the Redshift Matrix object. Subtle animation was added to create a calm, natural sense of motion throughout the scene.
A mechanical arm assembling a wooden puzzle. This project focuses on building and animating an IK rig. Models and materials were provided by School of Motion.
A Rube Goldberg animation built around chained dynamic simulations. I handled animation, texturing, lighting, and simulations using provided models. The challenge was timing each interaction so the sequence felt intentional and satisfying rather than chaotic.
A 3D explainer about coral reefs and sea life. I handled material creation and lighting, working with models provided by School of Motion. The focus was on creating a clear and engaging visual style to support the educational content.
A series of Maneki-neko figures animated in a stylized setup. This project explores advanced Redshift materials, including metal, thin film, and subsurface scattering (SSS). Models and animation were provided by School of Motion.
A stylized animation where rolling spheres paint and deform surfaces, leading into a logo reveal. This project focuses on using vertex maps to drive both deformation and material changes. Models and animation were provided by School of Motion.
A product-focused still render created in Cinema 4D. I handled the art direction and modeling using the Volume Builder. The goal was to create a bold, graphic look using procedural modeling techniques. The bottle asset was provided by School of Motion.
This work was created as homework assignments for the Cinema 4D Accent course from School of Motion, Inc. Modeling was primarily done by EJ Hassenfratz as part of the curriculum.
All other work including animation, texturing, lighting, materials, rigging and rendering was done by yours truly.